RoboVerse DESIGN™
Don’t start with the solution. Start with the person.
ROBOVERSE DESIGN™
Don’t Start With the Solution. Start With the Person.
Design Thinking & Innovation Program · Ages 11–18
Students investigate real human needs, frame meaningful problems, generate possibilities, build prototypes, gather evidence, and improve ideas until they can create responsible impact.THE ROBOVERSE DESIGN™ MODEL
D → E → S → I → G → N
Creative Problem Solvers™
Understand. Imagine. Make. Improve.Young designers learn to understand people, uncover meaningful problems, create ideas, prototype, test, and improve together.
Students learn to
- ✓ Understand other people's needs
- ✓ Observe and investigate
- ✓ Interview users
- ✓ Ask powerful questions
- ✓ Discover root problems
- ✓ Brainstorm creative ideas
- ✓ Sketch possible solutions
- ✓ Build prototypes
- ✓ Test ideas with users
- ✓ Use feedback
- ✓ Redesign and improve
- ✓ Collaborate with others
Identify a real problem, understand the people experiencing it, design and build a solution, test it, improve it, and present it.
Impact Designers™
Understand Deeply. Design Intentionally. Create Impact.Older students take human-centered design deeper—from research and systems thinking to tested solutions and implementation.
Students learn to
- ✓ Human-centered research
- ✓ Empathy mapping
- ✓ Journey mapping
- ✓ Problem framing
- ✓ Root-cause analysis
- ✓ Stakeholder mapping
- ✓ Systems thinking
- ✓ How-Might-We questions
- ✓ Divergent thinking
- ✓ Crazy 8s & SCAMPER
- ✓ Concept development
- ✓ Rapid prototyping
- ✓ User testing
- ✓ Evidence & feedback
- ✓ Iterative design
- ✓ Ethical design
- ✓ Implementation thinking
Investigate a meaningful real-world challenge and take it from human-centered research to a tested, improved solution.
EVERY CLASS IS A DESIGN LAB
Learn → Investigate → Design → Make → Test → Reflect
DEVELOP THE MINDSET OF A DESIGNER
BUILD A REAL DESIGN THINKING TOOLKIT
Practical tools for understanding, creating, testing, and improving.
SOLVE PROBLEMS THAT MATTER
Design begins in the real world.
TWO AGE GROUPS. ONE INNOVATION JOURNEY.
STUDENTS COMPLETE THE PROGRAM WITH
ROBOVERSE DESIGN™
Start With the Person.
READY TO DESIGN?